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Curriculum Tie:
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Summary: Students will develop a number sense through recognition and practice with benchmark numbers.
Main Curriculum Tie: Mathematics - 3rd Grade Standard 1 Objective 3 Model problems involving addition, subtraction, multiplication, and division. Materials:
- One Hundred Hungry
Ants
- Magic School Bus Gets
Ants In Its Pants
- 100 plastic ants
What Makes 10?
Close to 100
Salute!
- Salute with 1s, 10s, and
100s
Additional Resources
Books
- Magic School Bus Gets Ants In Its Pants, by Joanna Cole;
ISBN 059040024X
- One Hundred Hungry Ants, by Elinor Pinczes; ISBN 0395631165
Individuals
Additional Media
Attachments
Background For Teachers: Students need to develop number sense through recognition and
practice with benchmark numbers. Having a firm understanding of tens
and hundreds will help students be more skilled in both addition and
subtraction. It will help them see the relationships between the four
operations. It will also help them to become mathematical problem
solvers, and to understand how and why numbers and math work as they
do.
Intended Learning Outcomes: 1. Demonstrate a positive learning attitude toward mathematics.
2. Become mathematical problem solvers.
3. Reason mathematically. Instructional Procedures: Invitation to Learn
Read The Magic School Bus Gets Ants In Its Pants aloud to the
class.
Scatter 100 plastic ants on the floor or desks in the classroom.
Instruct students to hurry and get them all! They can’t leave one ant
on
the floor or soon there will be thousands of ants invading the
classroom!
Have each student gather some ants, then take them back to their
desks and carefully count how many they have. Tell them that you know
there were 100 ants originally. Students must figure out how they can tell
if they have really gotten them all. Hopefully, they will come up with the
idea that they can put together all their groups of ants and find a total.
Journaling: Students record the ideas in their journals.
Instructional Procedures
- Ask students what
math operation is used to put together all the
groups and find a total? Review addition vocabulary of addends
and sum. Tell students that each group of ants is one of the
addends, and that when all addends are put together, they should
get a sum of 100.
- Have students call out the number of ants they each have
and
write a column addition problem on the board or overhead. Have
the class help add them together. Hopefully this will be a little bit
difficult for them. Tell students that they will learn strategies for
making addition easier today.
- Read One Hundred Hungry Ants. As you read,
write each
situation as an addition problem on the board.
- Have students regroup their
ants so they get numbers that are
easier to add (e.g., they might put them into groups of 5, 10, 20,
or 25’s).
- Students repeat step 2 and see how much easier it is to add
up the
ants.
- Teach or review the concept of “benchmark” numbers—numbers
such as 10s, 25s, 100s, etc. that are easy for us to work with and
understand. We often use them to estimate in real life. Do
several examples of column addition together to help them
practice finding combinations of addends that give benchmark
numbers.
Complete the next three activities to reinforce number sense with
benchmark numbers.
What Makes 10
- Start this activity using base ten
blocks and the What Makes
10? Mat. Do each problem on the overhead and have students
use the manipulatives at their desks.
- The task is to find out how many
more you need to make 10
each time you place a certain number of blocks on the mat.
Sample problem 1: Place 5 blocks on the mat, ask “What
makes 10?” Have students give answers out loud, and then prove
their answers by continuing to place blocks on the mat until
all the spaces are filled up. Continue doing this and expand it
to make multiples of 10.
Sample problem 2: Place 2 base ten sticks and
3 blocks on the
mat. Have students predict what multiple of 10 they will have
when they complete “What makes 10?”
- After students understand
the concept and have practiced it with
manipulatives, it is quick and easy to use fingers to do this
activity. Whenever you have a few seconds to fill, hold up some
fingers and then ask, “What makes 10?” Extend it to multiples
by
flashing 10, 20, 30, then hold up three fingers and ask “What makes
10?” “That ten makes what?” (40)
- You can also play What
Makes 10? with a deck of playing cards
with face cards removed. Shuffle the deck and deal out all the
cards between two to four players. Players lay out the first nine
cards in a 3” x 3” grid. Each player tries to find combinations
that make 10. For each card taken, replace it with the next card
from the hand. Play continues for two minutes. The player with
the most correct combinations wins.
Close to 100
Adapted from Investigations in Numbers, Data, and Space, by Dale
Seymour Publications.
Students play in pairs so you need one deck of cards for
each pair
of students. Each deck consists of 44 cards—four of each of the
digits
0-9, plus four “wild cards.” Each individual player needs
a Close to
100 Scoresheet.
The object of the game is to create two digit numbers whose sum is
as close to 100 as possible. Each game consists of five rounds.
- For Round 1, deal six cards to each player. Players choose any
four of the cards to make two 2-digit numbers that, when added
together, come as close as possible to a total (sum) of 100. Wild
cards may be assigned any value. Each player records his/her
numbers and the total on his/her Close to 100 Scoresheet. The
player’s score for the round is the difference between that total
and 100. The used cards are discarded, and the two cards
remaining in each hand are kept for the next round.
- For Rounds 2 through
5, deal out four new cards to each player
and repeat the steps in Round 1.
- At the end of five rounds players total
their scores. The player
with the lowest total wins the game.
Salute!
This game can be adapted to play and practice with addition,
subtraction, or multiplication.
- Arrange students into groups of three, one
student is designated as
the “calculator.” Play three games so each student has a
turn to
be the calculator.
- Cards are divided equally between two players.
- One game consists of five
rounds. This can be adjusted to fit
shorter or longer time periods.
- For each round, the calculator says “Salute!” The
other two
students salute each other by taking the top card off their pile
without looking at it and holding it up to their foreheads face out.
The calculator then announces the sum of the two numbers. The
players look at each other’s cards and race to determine the value
of their own card.
Example: Johnny holds up a 30 and Susie holds up a 9. The
calculator announces 39. Johnny figures out that his card
must be 30 since Susie’s is 9 and announces 30. He wins and
collects both cards.
- The winner is the player with the most cards collected
at the end
of the designated number of rounds.
- Switch roles until each student has
had an opportunity to be the
calculator.
- This game can be adapted to play and practice with addition,
subtraction, or multiplication.
Extensions:
- Use One Hundred Hungry
Ants as a connection between repeated
addition and multiplication. It is an excellent introduction to the
meaning of multiplication.
- Use the revised version of the children’s
song “The Ants
Go
Marching One by One” to review addition concepts.
(Complete original
words and music are available at: http://www.niehs.nih.gov/kids/lyrics/antsgo.htm)
To
the tune of “The Ants Go Marching One by One”
Oh when we add we get them all, the sum, the sum
Oh when we add we get them all, the sum, the sum
Combine the addends and total them up
It works just fine if you mix them up
So when you add you must make sure you get them all
Add, Add, Add, Add, Add, Add, Add, Add!
Do other sums with the song.
Example:
The ants go marching 30 by 30 Hurrah, hurrah
The ants go marching 30 by 30 Hurrah, hurrah
Let’s find which addends we can add up
To get the sum we must hurry up
And the ants go marching 30 by 30 by 30 by 30
add, add , add, add, add, add, add, add, add!
- Bring an ant farm for students
to observe in the classroom.
- Do a unit on ants during science. Have
students write math problems using ants and ant behaviors (e.g., There were
235 ants
in the ant farm. We added 47 new ants. How many ants are now
in the ant farm?).
- Create a detailed closeup drawing of an ant as it would
look under
a magnifying glass. Use a magnifying glass shape as the frame,
do the actual artwork in a 6” diameter circle and glue it onto
the
frame where the glass would be on a magnifying glass.
Family Connections
Send a letter home to families explaining the concepts you are
studying. Encourage families to go outside together and find an
ant colony to observe and make up problems about the ants as
they watch them.
Assessment Plan:
- Monitor students as you do the activities to assess
understanding.
Evaluate the Close to 100 Score Sheets to see how accurate the
problems and solutions are.
- Construct quizzes with column addition and have
students show
or write which combinations of addends they looked for to make
benchmark numbers.
Bibliography: Research Basis
Walsh, S. (2000). How To Add, Subtract, Multiply, and Divide Natural Numbers
Online at http://faculty.ed.u,uc.edu/-swalsh/Math%20Articles/ASMD.html
This article explains the history of math and how the standard
algorithms came into existence. It also explores the reasons why
algorithms are important and the concept that before algorithms are
taught, students need to have a thorough understanding of the process of
the operation and how and why it works.
Raimi, R.A. (2002). On Algorithms of Arithmetic, Department of Mathematics,
University of
Rochester, Online at: www.nychold.org/raimi-algs0209.html
This article explores why students still need to learn to perform basic
mathematical operations rather than relying solely on calculators. Raimi
draws an interesting comparison between walking and driving a car.
After cars were invented, people did not completely quit walking. People
choose whether to walk or drive by doing what makes the most sense for
the situation. He suggests that we teach students the same concept in
math—use the method that makes the most sense. Author: Utah LessonPlans
Created Date : Dec 02 2005 10:24 AM
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