Mathematics Grade 2
Strand: GEOMETRY (2.G) Standard 2.G.1
The activities in this plan help students recognize geometric shapes and classify them according to the number of sides, angles or faces, edges, and vertices.
Invitation to Learn
Compare/Contrast Shapes
Shape Concentration
Shape Bingo
Shape Walk
Pattern Block Picture
Journal Activities
Centers Full of Shapes
Additional Resources
Books
Shapes and Patterns, by Jerry Pallotta; ISBN 9780545002400
The Greedy Triangle, by Marilyn Burns; ISBN 0590480017
Bear in a Square, by Stella Blackstone; ISBN 1846860555
Circles, Triangles and Squares, by Tana Hoban; ISBN 0027448304
Circus Shapes, by Stuart J. Murphy; ISBN 0064467139
Round Is A Mooncake: A Book of Shapes, by Roseanne Thong; ISBN 978-0439318327
Cubes, Cones, Cylinders, & Spheres, by Tana Hoban; ISBN 978-0688153250
Captain Invincible and the Space Shapes, by Stuart Murphy; ISBN 978-0064467315
Students will be able to recognize the characteristics of the various geometric shapes. They will be given many opportunities to classify shapes according to the number of sides, angles or faces, edges, and vertices. Students should be given opportunities to find shapes in their environment. They will be able to communicate the attributes of the different shapes.
1. Demonstrate a positive learning attitude.
5. Understand and use basic concepts and skills.
Invitation to Learn
Students will bring an object from home. (The object needs to be a geometric shape: square, circle, triangle, rectangle, trapezoid, rhombus, parallelogram, pentagon, hexagon, cube, sphere, cone.) Write the name of the object on a sticky note and place it on the graph.
Discuss the findings of the graph.
Place the objects in a shape museum. This can be any place in your classroom that the students can go and visit and look at the different shapes.
Instructional Procedures
Compare/Contrast Shapes
Shape Concentration
Play concentration with 2 of the sets of Shape Cards. Place the cards in a 3 x 3 array. Place the rest of the cards in a draw pile. Children take turns turning over 2 cards at a time. If the cards match the name with the definition or the picture, it is a match and the child keeps the cards. The empty spaces are filled with 2 cards from the draw pile. Play continues until all the cards have been matched.
Shape Bingo
Each child has a Bingo Card. As a shape or definition is read the student places a bingo chip on that space. After a row is complete, the students calls out Shape Bingo. Students need to name the shapes in their winning row and/or an attribute of each shape. Do the activity several times.
Shape Walk
Shape Hunt Chant
(Adapted from the traditional children's song Going on a Bear Hunt)
Going on a shape hunt,
Leaving right away.
If it doesn't rain,
We'll stay all day.
Teacher: Do you see a circle?
Students: Yes, we see a circle.
Going on a shape hunt,
Here we go.
Pattern Block Picture
The students will create a picture or design using the various pattern blocks shapes.
Journal Activities
Picture Dictionary - Draw a picture of the shape and write 1 or 2 attributes for each shape.
Venn Diagram - Choose 2 geometric shapes. Write 3 or 4 attributes for each shape. If they have any of the same attributes place them in the center of the Venn Diagram.
Mathematical Term - Worksheet is divided into 4 squares. In the first square they write the word of the shape. In the second square they write the definition. In the third square they draw a picture of their shape, and in the last square they draw an example of that shape.
Centers Full of Shapes
Students will use the geometric shape cards to create the various shapes on their geoboards.
Students will sort photographs of geometric shapes found in their environment.
Use the pattern blocks to cover the large triangle or hexagon. Fill in the chart to show how many of each shape you used. Cover the shape again using a different combination of shapes. Complete the graph on your worksheet.
Choose a card and read the clues. Looking at the shape chart find which one fits the clues. Record your answer next to the matching card number on the recording sheet.
Choose 4-6 shapes. Glue them onto your paper making sure that they overlap on one side or corner.
Place a piece of paper over your shape design. Choose 3 or 4 different colors of crayons, then rub them over the paper.
While looking at the chart or pictures, create the various numbers and letters using the tangram shapes.
Play concentration with 2 sets of shape cards. Place the cards in a 3 x 3 array. Children take turns turning over 2 cards at a time. If the cards match the name with the definition or the picture it is a match and the child keeps the cards. The empty spaces are filled with 2 cards from the draw pile. Play continues until all the cards have been matched.
The object of the game is to be the last person to place a pattern block on the game board. Students play in groups of two. The student's name that comes first in the alphabet places the first block on the game board. They then take turns placing a pattern block on the game board. The last person to place the last block on their game board is the winner.
Create a game board (use a file folder, game board, stickers or stamps). Two children play on a game board. The first child rolls the dice and moves to that space on their game board. It is then the next child's turn. The first child to reach the end of the game board is the winner.
Curriculum Extensions/Adaptations/ Integration
Family Connections
Research Basis
Van Hiele, P.M. (l999). Developing geometric thinking through activities that begin with play. Teaching Children Mathematics, February 1999, p. 310-316.
Van Hiele developed three stages of geometric thinking. The first level of thinking is called the visual level where figures are judged only by their appearance. Next, is the descriptive level where children are able to identify figures because of certain properties. Finally, there is the informal deduction level where students use knowledge about one figure to deduce information about another. In order for children to progress through these three stages, instruction should begin with inquiry or play.
Fennell, R. (1990) Implementing the standards. Arithmetic Teacher, p.18-22.
Francis Fennell emphasizes that classroom activities should involve physical material and provide opportunities for questioning, problem solving, and discussion.