Skip Navigation

Rube Goldberg Device

Time Frame

3 class periods of 60 minutes each

Group Size

Small Groups

Authors

Utah LessonPlans

Summary

Students will design a complex machine to do a simple job. The activity can be done at home or in the classroom.


Materials

Attachments

Entirely up the student.


Instructional Procedures

  1. Read the introductory page with students.
  2. Go over the directions and requirements for the project.
  3. If you access to a model to demonstrate, show students what it should look like. (The Mouse Trap Game is a pre-made Rube Goldberg device.)
  4. Have students demonstrate their devices or show their videos to complete the projects.


Assessment Plan

Attachments

Scoring Rubric:


Bibliography

Lesson Design by Jordan School District Teachers and Staff.


Created: 10/30/2014
Updated: 02/03/2018
1540
/>