Time Frame
3 class periods of 60 minutes each
Summary
Students will design a complex machine to do a simple job. The activity can be done at home or in the classroom.
Materials
Entirely up the student.
Instructional Procedures
- Read the introductory page with students.
- Go over the directions and requirements for the project.
- If you access to a model to demonstrate, show students what it should look like. (The Mouse Trap Game is a pre-made Rube Goldberg device.)
- Have students demonstrate their devices or show their videos to complete the projects.
Assessment Plan
Scoring Rubric:
Bibliography
Lesson Design by Jordan School District Teachers and Staff.
Created: 10/30/2014
Updated: 02/03/2018
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