Students will use a variety of problem solving and math skills while playing the "What's My Rule" game.
Main Curriculum Tie:
2nd Grade - Content
Standard 2 Objective 2
Examine important aspects of the community and culture that strengthen relationships.
- Clean Your Room, Harvey Moon by Pat Cummings
- 1 spinner for each pair of children
- overhead spinner
- blackline of blank spinners
Navigating Through Algebra (NCTM Publication)
Background For Teachers:
In the game “What’s My Rule?” if the operation rules involve
subtraction, a starting number should be selected, somewhat above the operation
rule unless you are interested in exploring negative numbers.
Questioning should continue throughout activity encouraging students to consider
all possible outcomes for a given situation. For instance, “What might
the answer be if the starting number is 5 and there is only one spin? What about
two spins?” Conversely, you could give the starting number and answers
and have children determine the rule.
Intended Learning Outcomes:
Intended Learning Outcomes
5. Understand and use basic concepts and skills.
Symbolization, observation, problem solving
Invitation to Learn
Read Clean Your Room, Harvey Moon. Ask: “What was one of Harvey’s
- Conduct a discussion about rules. What are some rules you have in your
family? Your school? Your community? Why do you think we have rules?
- Inform the children that rules don’t just apply to people. Sometimes
numbers also have rules that must be followed.
- Introduce the game “What’s My Rule?” by asking a child
to tell you a number greater than 4. Spin the overhead spinner, perform the
indicated operation, and give the answer. Call on students to give other starting
numbers, apply the same rule, and give answers. Repeat with different rules.
- Begin the game by hiding the spinner from view as you spin and have the
children try to figure out the rule by giving you different starting numbers.
Apply the rule to each number and tell students the answer. At the same time,
make a T-chart with starting numbers on the left and answers on the right.
- After children are comfortable with the procedure, put them in partners
with one spinner. Have them take turns hiding the spinner and giving the starting
number. The person giving the starting number can give up to three numbers.
- Give a blackline of blank spinners to each partner. They can mark them,
secretly, with their own rules and play again.
As a whole group activity, show the students a spinner with the rules you will
use. Hide spinner and spin twice. Have students give three starting numbers
between 6 and 10. Do both operations and give the answers. Children must figure
out both rules. This encourages students to consider all possibilities in an
organized manner and that there might be more than one combination that works.
Parents talk about rules they had in their families and schools when they were
growing up. Compare and contrast with rules today.
As children are working in partners, circulate and ask questions about strategies
used to figure out operational rules.
Created Date :
Aug 12 2003 10:09 AM