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CTE/Arts, Audio/Visual Technology and Communication Curriculum 3D Animation 1
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Core Standards of the Course

Strand 1
Students will identify the career opportunities available within 3D Animation.

Standard 1
Identify career opportunities in the following areas:

  1. Identify uses of 3D in Entertainment
  2. Identify uses of 3D in Health Sciences
  3. Identify uses of 3D in Architecture and Engineering
  4. Identify uses of 3D in Aerospace
  5. Identify uses of 3D in Advertising
  6. Identify uses of 3D in Motion Graphics
  7. Identify uses of 3D Printing in Animation

Standard 2
Develop career awareness in the 3D Animation industry:

  1. Identify the following job titles and responsibilities: Character Modeler, Texture Artist, Renderer, Technical Director/Artist, Environmental Artist, Character Animator, Lighting Technician.
  2. Identify Post-Secondary Education programs and degrees related to the field
  3. Develop the following professional behaviors including: punctuality, responsibility, teamwork, ethics.
  4. Briefly discuss the history of Animation

Performance Skills

  1. Identified various applications of 3D graphics.
  2. Identified career opportunities in the animation industry.
  3. Developed a realistic Student Plan for College and Career Readiness to guide further educational/occupational pursuits.

Strand 2
Students will understand the animation production pipeline.

Standard 1
Understand the 3D Animation Pipeline such as:

  1. Pre-Production
    • Create the concept
    • Story / Script
    • Character design / Concept art
    • Storyboard
    • Recording initial dialogue
    • Animatic
  2. Production
    • Modeling
    • Rigging
    • Mapping and Textures
    • Animating objects
    • Lighting
    • Audio (i.e.: music, sound effects, foley, etc.)
  3. Post-Production
    • Rendering
    • Visual effects/compositing
    • Video Editing
    • Color correction

Performance Skills
Understand and implement the animation pipeline.


Strand 3
Students will understand animation terms, tools, and interface

Standard 1
Identify the following fundamental animation terms, tools, and interface elements:

  1. Keyframe and Inbetweens
  2. Timeline
  3. Scrub and playhead
  4. Framerate (animation standard 24 fps)
  5. Playback controls (i.e.: forward, play, rewind, pause, etc.)
  6. Graph/animation editor

Performance Skills
Identify the fundamental animation tools within the 3D software interface.


Strand 4
Students will be able to understand the 12 principles of animation.

Standard 1
Understand and apply the Principles of Animation: Reference: The Illusion of Life - By Frank Thomas and Ollie Johnston

  1. Squash and Stretch
  2. Anticipation
  3. Staging
  4. Straight Ahead and Pose to Pose
  5. Follow Through and Overlapping Action
  6. Slow In and Slow Out
  7. Arcs
  8. Secondary Action
  9. Timing
  10. Exaggeration
  11. Appeal
  12. Solid Drawing

Performance Skills
Students will apply the principles of animation in their projects.


Strand 5
Students will animate a 3D model in a scene.

Standard 1
Create a 3D scene.

  1. Import or create 3D assets
  2. Create or modify surface materials, if needed
  3. Add appropriate lighting

Standard 2
Demonstrate the following animation skills:

  1. Set and edit keyframes
  2. Animate translate/move, rotate, and scale attributes
  3. Edit pivot points

Standard 3
Identify various animation effects, including:

  1. Particle effects - such as water, fire, wind, etc.
  2. Rigid body simulations
  3. Cloth dynamics

Performance Skills
Animated a 3D model.


Strand 6
Students will animate a rigged 3D character.
Resources for a rigged character can be found at places like: animationbuffet.blogspot.com, sketchfab.com, 11secondclub.com, etc.

Standard 1
Pose a rigged character.

  1. Manipulate rigged character
  2. Create strong poses for blocking/keyframing
  3. Keyframe initial pose for animation

Standard 2
Animate a rigged character.

  1. Use pose to pose animation
  2. Adjust in-betweening
  3. Edit slow in and slow out
  4. Refine animation
  5. Define & Animate a cycle
  6. Use Forward Kinematics and/or Inverse Kinematics (FK/IK)

Performance Skills
Pose and animate a rigged character.


Strand 7
Students will animate a camera.

Standard 1
Understand and use staging/framing and camera movement.

  1. Camera shots (i.e.: Close Up, Medium, Wide)
  2. Camera movements (i.e.: Pan, Tilt, Zoom, Dolly, Side to Side)

Standard 2
Keyframe a camera to animate it.

Standard 3
Understand aspect ratios

  1. Industry aspect ratios (i.e.: Cinematic, IMAX, Full Frame)

Performance Skills
Use staging/ framing and camera movement when creating a 3D animation.


Strand 8
Students will render an animated scene.

Standard 1
Understand rendering techniques.

  1. Ray Tracing
  2. Image Sequence & Compositing
  3. Motion Blur

Performance Skills
Render an animated scene.

Workplace Skills
Workplace Skills taught:

  1. Communication
  2. Problem Solving
  3. Teamwork
  4. Critical Thinking
  5. Dependability
  6. Accountability
  7. Legal requirements / expectations


UEN logo http://www.uen.org - in partnership with Utah State Board of Education (USBE) and Utah System of Higher Education (USHE).  Send questions or comments to USBE Specialist - Kristina  Yamada and see the CTE/Arts, Audio/Visual Technology and Communication website. For general questions about Utah's Core Standards contact the Director - THALEA  LONGHURST.

These materials have been produced by and for the teachers of the State of Utah. Copies of these materials may be freely reproduced for teacher and classroom use. When distributing these materials, credit should be given to Utah State Board of Education. These materials may not be published, in whole or part, or in any other format, without the written permission of the Utah State Board of Education, 250 East 500 South, PO Box 144200, Salt Lake City, Utah 84114-4200.