Course Description
3D Graphics is a one semester course. Students will use 3D graphics software to produce 3D models. This course will introduce students to 2D and 3D modeling, the creation and application of textures, mapping, lighting, camera techniques, and rendering of 3D models.
Prerequisites: Computer Technology and Multimedia I: Design and Development or Teacher Approval
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Core Standards of the Course
Standard 01
Students will identify the applications of 3D Graphics and Animation through exploring the career opportunities and the relevant history of the industry.
Objective 0101
Identify the various applications of 3D graphics and animation, such as:
- Entertainment
- Health Sciences
- Architecture and Engineering
- Aerospace
- Advertising
- Graphic Design and Illustration
Objective 0102
Develop career awareness related to working in the 3D graphics and animation industry.
- Identify personal interests and abilities related to 3D Graphics careers
- Identify personal creative talents
- Identify organizational and leadership skills
- Identify special interest areas
- Identify 3D graphics and animation job titles, such as:
- Animator
- Industrial Designer
- 3D Modeler
- Technical Director
- Investigate career opportunities, trends, and requirements related to 3D graphics and animation careers
- Identify the members of a 3D graphics and animation team
- Investigate trends associated with 3D graphics and animation careers
- Develop a realistic Student Education Occupation Plan (SEOP) to help guide further educational pursuits
- Identify factors for employability and advancement in 3D careers
- Survey existing 3D graphics and animation businesses to determine what training is required
- Survey universities and colleges to determine programs, degrees and training availability
- Develop employability competencies/characteristics: responsibility, dependability, ethics, respect, and cooperation
- Achieve high standards of personal performance with a positive work ethic and attitude
Objective 0103
Discuss the relevant history of the 3D graphics and animation industry. (See PowerPoint)
- Early 2D animations on film
- Key mile markers in animation
- Key figures and animators in animation history
Standard 02
Students will create a basic 3D model as an introduction to the 3D development process.
Objective 0201
Introduce basic 3D terminology and the 3D application interface.
Objective 0202
Create a 3D model. (Include modeling, surface materials, camera, lighting, moving, scaling, animation and rendering)
Objective 0203
Create an environment/background.
Standard 03
Students will model 3D objects.
Objective 0301
Introduce pertinent terminology.
Objective 0302
Use and manipulate 3D graphics and Primitives.
Objective 0303
Create, use and manipulate shapes.
Objective 0304
Edit models.
- Extrusion
- Boolean
- Beveling
- Lathe/Revolve
- Grouping
- Model Hierarchy (parent/child)
- Reshape/Convert
- Duplication/Mirroring
- Pivot/Origin Points
- Making a surface from Curves (lofting/skinning)
- Subdivision
- Modifying: edges, faces, vertices
- Use a reference graphic/image/drawing (background)
- Edit an object after its been created (history)
- Other software specific tools
Standard 04
Students will apply surface materials to 3D models.
Objective 0401
Introduce pertinent terminology.
Objective 0402
Create, Apply and edit surface materials.
- Color
- Texture
- Procedurals
- Luminosity
- Transparency
- Reflective
- UV Mapping
Standard 05
Students will apply lighting and camera techniques to achieve intended effects.
Objective 0501
Introduce pertinent terminology.
Objective 0502
Apply lighting effects.
- Basic three point lighting for artistic effect: key, fill, rim
- Other realistic lighting: indoor, outdoor, mood, artistic, etc.
- 3D specific lighting sources
- Global/Image Based
- Directional
- Spot Lights
- Shadows/Shading
- Point Light
Objective 0503
Apply camera effects.
- Aspect Ratio/Film Back
- Setting and modifying camera views
- Staging and Manipulating
- Truck
- Pan
- Zoom
- Dolly
Standard 06
Students will animate 3D models. (Covered in 3D Animation)
Standard 07
Students will render 3D models.
Objective 0701
Introduce pertinent terminology.
Objective 0702
Introduce and apply the mechanics of rendering.
- Raytracing
- Shadows/Lighting
- Output
- File Types
- Resolution
- Destinations
- Naming Conventions
Standard 110215-08
Students will demonstrate the process of creating 3D animation. (PowerPoint etc.)
Objective 110215-0801
Introduce Pertinent Terminology.
Objective 110215-0802
Demonstrate the animation process.
- Project Brief
- Story
- Style
- Story Conceptualization
- Character, Set and Prop Design
- Genre
- Color/Value
- Mood (light)
- Clothing
- Vehicles
- Architecture
- Storyboards
- Dialog Recording
- Animatic/Story Reel
- Scene Blocking
- Modeling
- Rigging
- Mapping/Texturing
- Lighting
- Animating
- Rendering
- Effects
- Compositing
- Drawing Concepts
- Character Appeal
- Anticipation
- Exaggeration
- Squash and Stretch
- Timing/Spacing
- "Straight Ahead" and "Pose to Pose"
- Staging
- Overlap, drag and follow through
- Arcs
- "Slow in, Slow out"
- Secondary Actions
- Particle Systems
- Environmental Simulations
- Frame Rate
- Keyframing
- Cycle Animation
- Pivot/Origin Points
- Forward Kinematics Inverse Kinematics (FKIK) Constraints
- Editing Time line
- Rigging
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