Main Curriculum Tie:
Background For Teachers:
What is the most important part of any game? The number 1 reason is people. Scores don't happen by themselves. You are more likely to remember the people and friends you played with rather than scores. Nobody answered that we like to hurt or humiliate each other. When we play games, we make sure everyone is having fun, and we take care of each other so no one gets hurt. Is cheating fun? Only for the person who is cheating. We make rules to make the game fair for everyone. You are more likely to make friends with those who play fair, rather than those who cheat.
Rules for playing games: #1- If someone gets hurt, the person who caused it sits out with them until they feel better.
#2- If there is a disagreement, the two people having the disagreement leave the game to work it out.
Sometimes both people are right in a disagreement. For example, a tag game where the person doesn't feel the tag. Who is right? The tagger or the person being tagged? When discussing a disagreement, it's okay to be quiet for a few minutes to calm down. Then follow these basic communication rules.
1. Make eye contact.
2. Speak in a calm voice.
3. State your feelings. I feel__________ when you____________.
Intended Learning Outcomes:
Tell students the 2 main rules in the game, and teach them communication techniques to deal with problems. Have kids raise hands who are willing to follow rules. Those who raise hands can participate in the game. The goal is for everyone to feel safe in the game.
Play the game. Discuss with students good and poor communication in the game. Play again as long as you like.
Here are two games that I use. If the class doesn't like the first one, then I use the second one.
Cosmic Motions-- The class stands in a circle, so that everyone can see one another. Create an orbit pattern with the first ball. This means that each student throws the ball to another student until everyone has had it once. The last student throws the ball to the first person. When the class can pass the ball quickly and without mistakes, add another ball. When they can handle that, add another ball. Process any observations and give suggestions for better communication (passing and catching the ball). If they can handle that, add a comet (bell). It is passed to the right and makes a lot of noise. Last, add the different ball. Mine is bright and makes a weird noise. It is a black hole and follows the orbit pattern backwards.
Students sit up on desks and throw one nerf ball to different people. Students are out when they drop a ball, or throw it in a way that can't be caught. Students are also out if they talk. A referee (teacher or student) decides who is out. On difficult calls, the class must communicate without speaking who should be out. Stop the game when there are 4-5 people left, and start over so everyone can play again.
Strategies For Diverse Learners:
Created Date :