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Group Size: Pairs
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Summary: This game will help reinforce students' understanding of the coordinate system.
Main Curriculum Tie: Mathematics - 5th Grade Standard 3 Objective 2 Specify locations in a coordinate plane. Materials:
- Grid paper (10x10) one for each team, numbered using the coordinate system
- Colored pencils or markers – a different color for each member
- 2 dice
Additional Resources
A Fly On the Wall by Julie Glass
GPS unit, pilot, search and rescue team member
Attachments
Background For Teachers: Coordinate geometry uses numeric methods to represent a location. The most
commonly used coordinate system today is that of longitude and latitude with
its angles represented in degrees, minutes, and seconds. The movement from one
point to an adjacent point, either horizontally or vertically, is considered
one unit. As an example, to move three sections to the right and four sections
up in a grid would be considered seven units (3 + 4).
Intended Learning Outcomes: 2. Become mathematical problem solvers.
3. Reason mathematically. Instructional Procedures: Invitation to Learn
Ask the students to close their eyes and imagine that they are flying an airplane,
but they are in a thick cloud. How would they get safely to their destination?
How could an air traffic controller give them directions to move and avoid mountains
and other aircraft? If they were in the middle of the ocean, how would they
describe their location so that someone could find their boat if necessary?
Show a map and globe and the lines of latitude and longitude. These are used
in the same method that we use a quadrant grid.
Instructional Procedures
- Divide the class into groups of two.
- In this game, the rescue teams are at the base of the hill (ordered pair
to be determined by roll of dice) and the injured victim is at the top of
the hill (ordered pair (10,10). The objective is to get to him as quickly
as possible.
- Player #1 rolls two dice and uses the numbers rolled as the ordered pair
for his base camp. Player #2 starts in the same manner.
- On each successive roll, the players use 1 die. Once the number is rolled,
the player must decide how to move the rescue team up the hill. For example,
if a 5 is rolled, he must decide if it should be used as a vertical move of
5 units straight up, or to combine horizontal and vertical movement such as
up 3 and over 2. At no time can the rescue team go off the grid.
- Once he decides how he is going to use his roll, he must write the new
ordered pair of his location and the new point is recorded on the coordinate
plane.
- The first player to land exactly on (10,10) is the winner.
Alternate: The player who reaches the victim with the shortest pathway is
the winner.
Curriculum Integration
Social Studies—Mapping skills, longitude and latitude.
Extensions: Possible Extensions/Adaptations
Battleship game
Home/Family Connections
Tic-Tac-Toe
The game is played in the traditional way except that the grid is larger and
the X’s and O’s are placed on the intersection rather than in the
spaces.
- The goal is to get 4 X’s or 4 O’s in a row.
- The spot where the X’s or O’s are placed must be given using
their ordered pair.
- An adult could act as the game host and will mark both the X’s and
O’s on the grid, using the coordinates (ordered pairs) given. The other
family members will compete against each other, one representing the X’s
and the other O’s.
- Players take turns naming ordered pairs. The points MUST be named with ordered
pairs.
- The goal is to get 4 X’s or 4 O’s in a row.
Adaptation
Try playing with more than two players at a time. Instead of using X’s
and O’s, each player could use their own color to mark points.
Assessment Plan: Anecdotal notations and student self-evaluations.
Author: Utah LessonPlans
Created Date : Sep 03 2003 16:35 PM
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