UEN Security Office
Technical Services Support Center (TSSC)
Eccles Broadcast Center
101 Wasatch Drive
Salt Lake City, UT 84112
(801) 585-6105 (fax)
Main Curriculum Tie:
Background For Teachers:
This activity is designed as a game board that will allow students
to deepen their understanding of the effects of weathering, erosion;
uplift, sudden changes (e.g. flash flood, avalanche), earthquakes and
volcanoes on the geological features of Earth. In this activity students
will use a geological processes gameboard and game cue cards to try
and build the biggest mountain. The game cue cards use science
vocabulary and help students understand the impact of geological
forces on the features of Earth’s surface.
Intended Learning Outcomes:
Invite students to look at the Dynamic Planet Map. Facilitate discussion with the following questions: (Allow time for discussion and reflection).
Inform students that these are all geological processes. In order to deepening their understanding of how these processes impact Earth’s surface, invite them to play the Geological Processes Game. Challenge them to be the one to build the biggest mountain.
Balasubramanian, N., Wilson, B. G., & Cios, K. J. (2005) Games and Simulations Retrieved January 5, 2008, from http://site.aace.org/pubs/foresite/GamesAndSimulations1.pdf
This paper examines the opportunities and challenges that games can offer to enrich teaching and learning. Research is based on games developed by the Nobel games. Five guidelines are recommended for games to be meaningful and integrated into the classroom setting.
Teed, R. Game-based Learning. Retrieved January 5, 2008, from http://serc.carleton.edu/index.html
This is an excellent resource for developing and creating games for the classroom. Elements that comprise well-developed games are explored. Information is based on current research.
Hogle, J. (1996-08-00) Considering Games as Cognitive Tools: In Search of Effective “Edutainment” ERIC #: ED425737 Retrieved January 5, 2008, from http://twinpinefarm.com/pdfs/games.pdf
This research paper reviews proposed benefits of using games as cognitive tools. Researchers have purported that the use of educational games has the potential to increase interest, motivation and retention, as well as improve higher order thinking and reasoning skills. This paper reviews the benefits of games and what is needed in order for games to be of value in the education setting.
Created Date :