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Fine Arts - Visual Art Curriculum
3 D Design
Course Preface Course Preface
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Core Standards of the Course

Making

Standard 1
Students will assemble and create 3-D design by manipulating art media and by organizing images with the elements and principles.

Objective 1
Refine techniques and processes in a variety of media.

  1. Experience and control a variety of 3-D design media, including current arts-related technologies.
  2. Select and analyze the expressive potential of 3-D design media, techniques, and processes.
  3. Practice safe and responsible use of 3-D design media, equipment, and studio space.

Objective 2
Create 3-D design using art elements and principles.

  1. Create expressive 3-D design using art elements, including line, shape, texture, form, contrast, and unity.
  2. Create expressive 3-D design using art principles to organize the art elements, including emphasis, repetition, and unity.

Perceiving

Standard 2
Students will find meaning by analyzing, criticizing, and evaluating 3-D design.

Objective 1
Critique 3-D design.

  1. Analyze 3-D designs regarding use of art elements and principles.
  2. Examine the functions of 3-D designs.
  3. Interpret 3-D designs.

Objective 2
Evaluate 3-D design.

  1. Analyze and compare 3-D designs using a variety of aesthetic approaches.
  2. Evaluate 3-D designs based on their forming techniques, effective use of art elements and principles, fulfillment of functions, impact of content, expressive qualities, and aesthetic significance.

Expressing

Standard 3
Students will create meaning in 3-D.

Objective 1
Create content in 3-D design.

  1. Identify subject matter, metaphor, themes, symbols, and content in 3-D designs.
  2. Create 3-D designs that effectively communicate subject matter, metaphor, themes, symbols, or individually conceived content.
  3. Create divergent, novel, or individually inspired applications of 3-D design media or art elements and principles that express content.

Objective 2
Curate 3-D designs ordered by medium and content.

  1. Organize a portfolio that expresses a purpose such as mastery of a medium, objectives of this Core, or significant content.
  2. Exhibit 3-D designs selected by themes such as mastery of a medium, Core objectives, and significant content.

Contextualizing

Standard 4
Students will find meaning in 3-D design through settings and other modes of learning.

Objective 1
Align works of 3-D design according to history, geography, and personal experience.

  1. Use visual characteristics to group 3-D designs into historical, social, and cultural contexts; e.g., cubist view of the Egyptians, tenebrism of the Baroque.
  2. Analyze the impact of time, place, and culture on 3-D design.
  3. Evaluate own relationship with 3-D designs from various periods in history.

Objective 2
Synthesize 3-D design with other educational subjects.

  1. Integrate the 3-D design with dance, music, and theater.
  2. Explore how 3-D design can be integrated across disciplines.

Objective 3
Evaluate the impact of 3-D design on life outside of school.

  1. Examine careers related to 3-D design.
  2. Predict how 3-D design can add quality to life and lifelong learning.

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