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CTE/Arts, Entertainment & Design Curriculum 3D Graphics 2
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arrow icon Course Introduction

 

Core Standards of the Course

STRAND 1
3D Modeling: Students will be able to identify proper modeling techniques for hard surface and organic models.

Standard 1
Students will demonstrate hard surface modeling techniques

  1. Boolean operations
  2. Subdivision surfaces
  3. Box modeling
  4. Patch Modeling

Standard 2
Students will demonstrate organic modeling techniques

  1. Proper topology and edge flow techniques
  2. Include sculpting
  3. Retopology of sculpted objects

Performance Skills

  1. Demonstrate hard surface and organic modeling techniques

STRAND 2
Students will understand & use 3D Texturing and Materials

Standard 1
Students will demonstrate a strong understanding of the principles of texturing and materials creation, including color theory, texture mapping, and material properties.

  1. Apply principles of color theory to create cohesive and effective 3D textures and materials.
  2. Use UV mapping techniques to apply textures to 3D models
  3. Utilize different material properties to create realistic and stylized shaders

Standard 2
Students will be able to use advanced texturing and material creation tools to create high-quality 3D textures and materials with a variety of properties and effects.

  1. Use advanced texturing and material creation tools to create high-quality PBR 3D textures and materials
  2. Create different material properties to create realistic and stylized materials

Performance Skills

  1. Students will create and manipulate textures in a 3D graphic project.

STRAND 3
Students will understand 3D Lighting

Standard 1
Students will demonstrate proficiency in using advanced lighting techniques and tools to create realistic or stylized lighting setups for 3D environments and models.

  1. Lighting techniques to create realistic lighting setups.
    • global illumination
    • physically based rendering,
  2. Create and optimize lighting pipelines

Standard 2
Students will be able to use lighting to enhance the mood, atmosphere, and storytelling of 3D projects.

  1. Use lighting to create specific moods and atmospheres
  2. Use lighting to enhance the storytelling of 3D projects

Performance Skills

  1. Students will use advanced lighting techniques in a project.

STRAND 4
3D Asset Creation

Standard 1
Students will demonstrate proficiency in creating 3D assets for a specific purpose, including game assets, animation assets, industrial design, etc.

  1. Identify polycount limitation
  2. Edge flow
  3. High Poly
  4. Low Poly

Standard 2
Students will be able to optimize and organize 3D assets for efficient use in their intended workflow.

Performance Skills

  1. Students will understand asset creation and management.

STRAND 5
3D Rendering

Standard 1
Students will demonstrate proficiency in setting up and optimizing rendering pipelines for different types of projects, including photorealistic, stylized, and real-time rendering.

  1. Test renders
  2. Instancing

Standard 2
Students will be able to use advanced rendering techniques and post-processing effects to create high-quality 3D renders with photorealistic materials and lighting.

  1. Compositing
  2. Color Correction

Performance Skills

  1. Students will be able to apply advanced rendering techniques.

Workplace Skills
Workplace Skills taught:

  1. Communication
  2. Problem Solving
  3. Teamwork
  4. Critical Thinking
  5. Dependability
  6. Accountability


UEN logo http://www.uen.org - in partnership with Utah State Board of Education (USBE) and Utah System of Higher Education (USHE).  Send questions or comments to USBE Specialist - Kristina  Yamada and see the CTE/Arts, Entertainment & Design website. For general questions about Utah's Core Standards contact the Director - THALEA  LONGHURST.

These materials have been produced by and for the teachers of the State of Utah. Copies of these materials may be freely reproduced for teacher and classroom use. When distributing these materials, credit should be given to Utah State Board of Education. These materials may not be published, in whole or part, or in any other format, without the written permission of the Utah State Board of Education, 250 East 500 South, PO Box 144200, Salt Lake City, Utah 84114-4200.