Course Introduction
Core Standards of the Course
STRAND 1
3D Modeling: Students will be able to identify proper modeling techniques for hard surface and organic models.
Standard 1
Students will demonstrate hard surface modeling techniques
Standard 2
Students will demonstrate organic modeling techniques
STRAND 2
Students will understand & use 3D Texturing and Materials
Standard 1
Students will demonstrate a strong understanding of the principles of texturing and materials creation, including color theory, texture mapping, and material properties.
Standard 2
Students will be able to use advanced texturing and material creation tools to create high-quality 3D textures and materials with a variety of properties and effects.
STRAND 3
Students will understand 3D Lighting
Standard 1
Students will demonstrate proficiency in using advanced lighting techniques and tools to create realistic or stylized lighting setups for 3D environments and models.
Standard 2
Students will be able to use lighting to enhance the mood, atmosphere, and storytelling of 3D projects.
Standard 1
Students will demonstrate proficiency in creating 3D assets for a specific purpose, including game assets, animation assets, industrial design, etc.
Standard 2
Students will be able to optimize and organize 3D assets for efficient use in their intended workflow.
Standard 1
Students will demonstrate proficiency in setting up and optimizing rendering pipelines for different types of projects, including photorealistic, stylized, and real-time rendering.
Standard 2
Students will be able to use advanced rendering techniques and post-processing effects to create high-quality 3D renders with photorealistic materials and lighting.
Workplace Skills
Workplace Skills taught: