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CTE/Information Technology Education Curriculum 3D Graphics
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Core Standards of the Course

Standard 1
Students will identify the applications of 3D Graphics and Animation through exploring the career opportunities and the relevant history of the industry.

Objective 1
Identify various applications of 3D graphics and animation, such as:

  1. Identify uses of 3D in Entertainment
  2. Identify uses of 3D in Health Sciences
  3. Identify uses of 3D in Architecture and Engineering
  4. Identify uses of 3D in Aerospace
  5. Identify uses of 3D in Advertising
  6. Identify uses of 3D in Graphic Design and Illustration

Objective 2
Develop career awareness related to working in the 3D graphics and animation industry.

  1. Identify personal interests and abilities related to 3D Graphics careers, such as: 1) Identify personal creative talents, 2) Identify organizational and leadership skills, 3) Identify special interest areas
  2. Identify 3D graphics and animation job titles, such as: Animator, Industrial Designer, 3D Modeler, Technical Director
  3. Investigate career opportunities, trends, and requirements related to 3D graphics and animation careers
  4. Identify the members of a 3D graphics and animation team
  5. Investigate trends associated with 3D graphics and animation careers
  6. Develop a realistic Student Education Occupation Plan (SEOP) to help guide further educational pursuits
  7. Identify factors for employability and advancement in 3D careers
  8. Survey existing 3D graphics and animation businesses to determine what training is required
  9. Survey universities and colleges to determine programs, degrees and training availability
  10. Develop employability competencies/characteristics: responsibility, dependability, ethics, respect, and cooperation
  11. Achieve high standards of personal performance with a positive work ethic and attitude

Objective 3
Discuss the relevant history of the 3D graphics and animation industry. (See PowerPoint)

  1. Identify Early 2D animations on film
  2. List Key mile markers in animation
  3. Identify Key figures and animators in animation history

Standard 2
Students will create a basic 3D model as an introduction to the 3D development process.

Objective 1
Introduce basic 3D terminology and the 3D application interface.

  1. Know 3D terminology
  2. Identify parts of the 3D application interface

Objective 2
Create a 3D model. (Include modeling, surface materials, camera, lighting, moving, scaling, and rendering)

  1. Include modeling
  2. Add surface materials
  3. Set cameras and lighting
  4. Move and scale the model
  5. Render the model.

Objective 3
Create an environment/background.

  1. Create an environment for a 3D project
  2. Create a background for a 3D project

Standard 3
Students will model 3D objects.

Objective 1
Use and manipulate 3D graphics and Primitives.

  1. Use 3D primitives
  2. Manipulate 3D models and primitives.

Objective 2
Create, use and manipulate shapes.

  1. Create 3D shapes
  2. Use 3D shapes
  3. Manipulate 3D shapes

Objective 3
Edit models.

  1. Use Extrusion
  2. Use Boolean
  3. Use Beveling
  4. Use Lathe/Revolve
  5. Add and remove Grouping
  6. Understand Model Hierarchy (parent/child)
  7. Use Reshape/Convert
  8. Use Duplication/Mirroring
  9. Understand and use Pivot/Origin Points
  10. Make a surface from Curves (lofting/skinning)
  11. Subdivision a model
  12. Modify edges, faces, vertices
  13. Use a reference graphic/image/drawing (background)
  14. Edit an object after its been created (history)
  15. Use other software specific tools

Standard 4
Students will apply surface materials to 3D models.

Objective 1
Create, Apply and edit surface materials.

  1. Add & edit Color
  2. Add & edit Texture
  3. Add & edit Procedurals
  4. Change Luminosity
  5. Use Transparency
  6. Work with Reflective
  7. Add & edit UV Mapping

Standard 5
Students will apply lighting and camera techniques to achieve intended effects.

Objective 1
Apply lighting effects.

  1. Use basic three point lighting for artistic effect: key, fill, rim
  2. Use other realistic lighting: indoor, outdoor, mood, artistic, etc.
  3. Understand & use 3D specific lighting sources: Global/Image Based, Directional, Spot Lights, Shadows/Shading, Point Light

Objective 2
Apply camera effects.

  1. Adjust Aspect Ratio/Film Back
  2. Change setting and modifying camera views: Staging and Manipulating, Truck, Pan, Zoom, Dolly

Standard 6
Students will animate 3D models. (Covered in 3D Animation)

Standard 7
Students will render 3D models.

Objective 1
Introduce and apply the mechanics of rendering.

  1. Use Ray tracing
  2. Adjust Shadows/Lighting
  3. Output different File Types
  4. Output appropriate Resolutions and Destinations
  5. Use appropriate Naming Conventions

UEN logo - in partnership with Utah State Board of Education (USBE) and Utah System of Higher Education (USHE).  Send questions or comments to USBE Specialist - Carl Lyman and see the CTE/Information Technology Education website. For general questions about Utah's Core Standards contact the Director - THALEA LONGHURST .  

These materials have been produced by and for the teachers of the State of Utah. Copies of these materials may be freely reproduced for teacher and classroom use. When distributing these materials, credit should be given to Utah State Board of Education. These materials may not be published, in whole or part, or in any other format, without the written permission of the Utah State Board of Education, 250 East 500 South, PO Box 144200, Salt Lake City, Utah 84114-4200.