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CTE/Arts, Audio/Visual Technology and Communication Curriculum 3D Graphics
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Core Standards of the Course

Strand 1
Students will identify the career opportunities available within 3D Graphics.

Standard 1
Identify various applications of 3D graphics and animation, such as:

  1. Identify uses of 3D in Entertainment
  2. Identify uses of 3D in Health Sciences
  3. Identify uses of 3D in Architecture and Engineering
  4. Identify uses of 3D in Aerospace
  5. Identify uses of 3D in Advertising
  6. Identify uses of 3D in Graphic Design and Illustration
  7. Identify uses of 3D in Manufacturing and 3D Printing

Standard 2
Develop career awareness related to working in the 3D Graphics industry.

  1. Identify the following job titles and responsibilities: Industrial Designer, Technical Director, Graphic Designer, Lighting Technician, Character Modeler, Texture Artist, Render Artist, Environmental Artist, etc.
  2. Identify Post-Secondary Education programs and degrees related to the field
  3. Develop the following professional behaviors including punctuality, responsibility, teamwork, ethics, etc.

Performance Skills

  1. Identify various applications of 3D graphics.
  2. Identify career opportunities in the 3D graphics and animation industry.
  3. Developed a realistic Student Plan for College and Career Readiness to guide further educational/ occupational pursuits.

Strand 2
Students will create a basic 3D scene

Standard 1
Introduce basic 3D application navigation.

  1. Cartesian coordinate system (x, y, z)
  2. Grid
  3. Snap
  4. Perspective vs. orthographic views
  5. Workspaces
  6. Understand basic keystroke and shortcut keys
  7. Wireframe vs. solid shading

Standard 2
Create a 3D scene.

  1. Create Primitive shapes (Cone, Cube, Sphere, Cylinder)
  2. Modify Primitive shapes (Translate/Move, Scale, Rotate)
  3. Model basic background or environment
  4. Add surface materials
  5. Set cameras and lighting
  6. Render the scene

Standard 3
Organize scene models.

  1. Understand Model Hierarchy (parent/child relationships)
  2. Naming conventions
  3. Combine/Join geometry
  4. Add and remove Grouping (collections)

Performance Skill
Create, organize, and render a basic 3D scene.


Strand 3
Students will model 3D objects.

Standard 1
Understand and edit basic polygon model components.

  1. Vertices
  2. Edges
  3. Faces
  4. Pivot/Origin Point

Standard 2
Use additional techniques to create, modify, and edit polygon models.

  1. Extrusion
  2. Boolean
  3. Beveling
  4. Lathe/Revolve/spin
  5. Insert edge loop (loop cut)
  6. Duplication and Mirroring
  7. Make a surface from Curves (lofting/skinning)
  8. Subdivision
  9. Reference image
  10. Sculpting geometry

Performance Skills
Create 3D objects using multiple modeling techniques.


Strand 4
Students will apply surface materials to 3D models.

Standard 1
Create, apply, and edit surface materials.

  1. Imported Texture vs. Procedurals
  2. Transparency/Opacity
  3. Reflectivity/Specularity
  4. Normal Maps/Bump Maps
  5. Displacement/Height Maps
  6. Luminosity
  7. Color/Albedo Maps

Standard 2
Create and edit UV Maps.

  1. Unwrap
  2. Unwrapping
  3. Optimize

Performance Skills
Students will apply appropriate materials to 3D models.


Strand 5
Students will understand and apply lighting and camera techniques.

Standard 1
Apply lighting effects.

  1. Use basic three point lighting: key, fill, back/rim
  2. Use other lighting techniques: indoor, outdoor, mood, artistic, etc.
  3. Understand & use 3D specific lighting sources: Global/Image Based, Directional, Spotlights, Point Light, etc.
  4. Editing and manipulating shadows

Standard 2
Effective use of camera techniques.

  1. Aspect Ratio
  2. Staging
  3. Focal Length
  4. Camera Angle (bird’s eye, worm’s view, etc.)
  5. Shot Framing (close-up, medium, and wide, etc.)

Performance Skills
Student will be able to apply various lighting and camera techniques to enhance quality of composition.


Strand 6
Students will render 3D models.

Standard 1
Introduce and apply the mechanics of rendering.

  1. Ray tracing / Path tracing
  2. Adjust shadows/lighting
  3. Understand different output file types (i.e.: PNG, TIFF, JPEG, etc.)
  4. Output appropriate resolutions and destinations
  5. Use appropriate naming conventions

Performance Skills
Students will be able to finalize their projects by using the appropriate render setting.

Workplace Skills
Workplace Skills taught:

  1. Communication
  2. Problem Solving
  3. Teamwork
  4. Critical Thinking
  5. Dependability
  6. Accountability


UEN logo http://www.uen.org - in partnership with Utah State Board of Education (USBE) and Utah System of Higher Education (USHE).  Send questions or comments to USBE Specialist - Kristina  Yamada and see the CTE/Arts, Audio/Visual Technology and Communication website. For general questions about Utah's Core Standards contact the Director - THALEA  LONGHURST.

These materials have been produced by and for the teachers of the State of Utah. Copies of these materials may be freely reproduced for teacher and classroom use. When distributing these materials, credit should be given to Utah State Board of Education. These materials may not be published, in whole or part, or in any other format, without the written permission of the Utah State Board of Education, 250 East 500 South, PO Box 144200, Salt Lake City, Utah 84114-4200.