3D Animation 2
Course Introduction
Core Standards of the Course
Strand 1
Students will show greater understanding of the 12 Principles of Animation.
Standard 1
Analyze and implement the 12 Principles of Animation.
- Squash and Stretch
- Anticipation
- Staging
- Straight Ahead and Pose to Pose
- Follow Through and Overlapping Action
- Slow In and Slow Out
- Arcs
- Secondary Action
- Timing
- Exaggeration
- Appeal
- Solid Drawing
Performance Skills
In-depth knowledge of the 12 Principles of Animation and how it applies to work.
Strand 2
Students will understand and practice pre-production as it relates to the animation pipeline.
Standard 1
Storyboarding (animatic)
Standard 3
Record Intitial Dialog
Strand 3
Students will understand production as it relates to the animation pipeline.
Strand 4
Students will understand post-production as it relates to the animation pipeline.
Performance Skills
Create a project that utilizes the entire animation pipeline (pre-production, production, and post-production).
Strand 5
Students will implement advanced animation techniques.
Standard 1
Students will create and animate a simple rigged character.
- IK / FK
- Joints
- Controls
- Parent/Child relationships (Hierarchy)
- Vertex animation (Blend shapes / morph targets)
Standard 2
Students will continue to strengthen their skills in cycle animations.
Standard 3
Students will create path animations.Standard 4
Students will Implement the use of particles and simulations.
Performance Skills
Create a project that includes a student created rigged character with cycle and path animations.
Strand 6
Students will create an interactive digital media/animation portfolio for digital delivery which showcases a student’s projects, work, and skills. Projects included can be created individually or as a team member.
Standard 1
Plan an interactive portfolio of interactive media projects completed in all digital media and animation courses.
- Use the process for planning and designing interactive projects
- Include examples of the whole planning, design, creation, and publishing process
Standard 2
Create a menu-driven digital portfolio including the following elements with strict adherence to copyright and fair use guidelines:
Strand 7
Students will participate in a work-based learning experience and/or student competition.
Standard 1
Participate in a work-based learning experience. (Optional)
- Take a field trip to an animation business
- Do a job shadow for someone in the animation career
- Listen to an industry or post-secondary guest speaker
- Work for an animation company
Standard 2
Participate in a digital media student competition. (Optional)
- Enter a school or school digital media contest
- Prepare and submit an entry for the Digital Media Arts Festival
- Enter and compete in a CTSO competition in an animation area
Performance Skills
Overall: Students will use the Strands & Standards in this course to create an interactive project and final portfolio.
http://www.uen.org - in partnership with Utah State Board of Education (USBE) and Utah System of Higher Education (USHE). Send questions or comments to USBE Specialist - Kristina Yamada and see the CTE/Arts, Audio/Visual Technology and Communication website. For general questions about Utah's Core Standards contact the Director - THALEA LONGHURST. These materials have been produced by and for the teachers of the State of Utah. Copies of these materials may be freely reproduced for teacher and classroom use. When distributing these materials, credit should be given to Utah State Board of Education. These materials may not be published, in whole or part, or in any other format, without the written permission of the Utah State Board of Education, 250 East 500 South, PO Box 144200, Salt Lake City, Utah 84114-4200.