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CTE/Arts, Audio/Visual Technology and Communication Curriculum Digital Media Advanced
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arrow icon Course Introduction

 

Core Standards of the Course

Strand 1
Students will use and enhance skills learned in Digital Media 1 and Digital Media 2.

Standard 1
Apply skills learned in Digital Media 1 and Digital Media 2 and new advanced techniques

  1. Create and manipulate 2D graphics using a variety of advanced techniques
  2. Create and manipulate 2D animations using a variety of advanced techniques
  3. Create and manipulate digital video using a variety of advanced techniques
  4. Create and manipulate digital audio using a variety of advanced techniques

Standard 2
Review and apply principles and elements of visual design

  1. Utilize visual design elements in all interactive projects
  2. Apply concepts of color theory in designing and building interactive media projects
  3. Utilize image composition in digital media projects

Standard 3
Follow their AUP, Fair Use guidelines, and copyright law

  1. Follow and adhere to the school's Acceptable Use Policy
  2. Understand when copyrighted material can be used under Fair Use guidelines
  3. Understand and adhere to all applicable copyright laws

Strand 2
Students will create a 3D graphic and be introduced to 3D animation.

Standard 1
Create a 3D model

  1. Know the process of and create a 3D wire frame model
  2. Add surface materials (textures)
  3. Set cameras and lighting (key, fill, and back)
  4. Render a model
  5. Modify vertices, faces, and edges

Standard 2
Animate 3D objects

  1. Animate a 3D object using the key frame method
  2. Animate a 3D object using the path method on a Cartesian Coordinate System

Performance Skills
Students will create a 3D model with animation.


Strand 3
Students will learn and follow the process of planning, designing, creating digital assets, evaluating, revising, and publishing interactive digital media projects.

Standard 1
Pre-planning for an interactive media project

  1. Conceptualize ideas and do the initial planning for a project
  2. Write a project proposal including objectives, goals, overview of the project, costs, timeline, etc.
  3. Define the specs for the project (target users, technology needed, signoffs needed, etc.)
  4. Explore the content needed, development schedule, team member assignments, voice, and review options for the project
  5. Create an outline/storyboard for the project flow, directories, naming conventions, navigation, and relationships between segments
  6. Create your script and asset list
  7. Get approval for any copyright material that will be used
  8. Plan your user interface and screen shots along with design standards
  9. Make any revisions needed and get approvals for the project

Standard 2
Create and development of the content for the project

  1. Create a project prototype (working model) and make any needed revisions
  2. Create and organize the digital media objects needed for the project with appropriate naming conventions
  3. Assemble the project using the storyboard, script, and flowchart to drive the project
  4. Add any scripting or programming needed
  5. Development internal documentation for the project
  6. Follow copyright and fair use guidelines
  7. Monitor time and cost progress of the project
  8. Test the project, check for quality assurance, and make any revisions need
  9. Get client approval and check off

Standard 3
Package and publish the project

  1. Design packaging and other materials needed for publishing and distribution
  2. Write needed documentation for the use of the project
  3. Set a launch date
  4. Provide plan for continued maintenance of the project
  5. Publish/launch the interactive project

Strand 4
Students will know how to develop interactive media projects by understanding the team dynamics or as an individual.

Standard 1
Understand different roles for those who work as members of a Digital Media project team

  1. Explore personal interests and abilities related to working in the interactive media industry
  2. Identify technical talents (i.e., programming, problem solving, algorithmic thinking, etc.)
  3. Identify organizational and leadership skills
  4. Explore aptitude for innovation and creativity
  5. Work and collaborate as an interactive project team member
  6. Identify and understand the interactive digital media team roles: Graphic Artist, Designer, Programmer, Digital Media Designer, Digital Media Developer, Subject Matter Expert, Media/Instructional Designer, Web Designer/Specialist, etc.
  7. Explore courses needed for completion of the Digital Media Pathway
  8. Explore careers and training opportunities, trends, and requirements for different roles in interactive

Strand 5
Students will create an interactive digital media portfolio for digital delivery which showcases a student's projects, work, and skills. Projects included can be created individually or as a team member.

Standard 1
Plan an interactive portfolio of interactive media projects completed in all digital media courses

  1. Use the process for planning and designing interactive projects
  2. Include examples of the whole planning, design, creation, and publishing process

Standard 2
Create a menu-driven digital portfolio including the following elements with strict adherence to copyright and fair use guidelines:

  1. Add: Project Designs (storyboards and concept drawings)
  2. Include: Animations, Audio, 2D Graphics, 3D Graphics, and Video
  3. Include finished projects (individual and/or group)
  4. Add other awards, contest projects, etc. (optional)
  5. Include your resume

Standard 3
Plan, Develop, and Publish Projects such as:

  1. video project
  2. comprehensive digital audio project
  3. 2D graphics project
  4. interactive 2D animation project
  5. interactive software game
  6. interactive device specific application
  7. interactive 3D project
  8. teacher approved interactive media project

Strand 6
Students will participate in a work-based learning experience and/or student competition.

Standard 1
Participate in a work-based learning experience (Optional)

  1. Take a field trip to a software or interactive design business
  2. Do a job shadow for someone in a digital media career
  3. Intern at a digital media business
  4. Listen to an industry or post-secondary guest speaker
  5. Work for digital media company or as an independent digital media producer

Standard 2
Participate in a digital media student competition (Optional)

  1. Enter a school, district, or state level digital media contest
  2. Prepare and submit an entry for the Digital Media Arts Festival
  3. Enter and compete in a CTSO competition in a digital media area

Performance Skills
Overall: Students will use the Strands & Standards in this course to create an interactive project and final portfolio.

Workplace Skills
Workplace Skills taught:

  1. Communication
  2. Teamwork
  3. Dependability
  4. Legal requirements / expectations


UEN logo http://www.uen.org - in partnership with Utah State Board of Education (USBE) and Utah System of Higher Education (USHE).  Send questions or comments to USBE Specialist - Kristina  Yamada and see the CTE/Arts, Audio/Visual Technology and Communication website. For general questions about Utah's Core Standards contact the Director - THALEA  LONGHURST.

These materials have been produced by and for the teachers of the State of Utah. Copies of these materials may be freely reproduced for teacher and classroom use. When distributing these materials, credit should be given to Utah State Board of Education. These materials may not be published, in whole or part, or in any other format, without the written permission of the Utah State Board of Education, 250 East 500 South, PO Box 144200, Salt Lake City, Utah 84114-4200.