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CTE/Business and Marketing Education Curriculum Digital Literacy
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Core Standards of the Course

Strand 1
The student will enhance digital literacy skills and basic understanding of digital devices.

Standard 1
Students will enhance keyboarding skills and demonstrate good techniques. (Based on student’s previous skill level, incorporate throughout course.)

  1. Eyes on copy or screen, not on keys.
  2. Fingers curved and oriented to home row.
  3. Correct fingers used for keystrokes.
  4. Key with smooth rhythm and quiet hands.
  5. Forearms parallel to slant of keyboard; wrists low but not resting on any surface.•
  6. Proper sitting posture; body centered with feet providing balance and elbows naturally at sides.

Standard 2
Determine the meaning of common terminology in the digital world.

  1. Identify the primary hardware components of a computer.
  2. Identify peripheral devices (i.e. printer, projector, scanner, speakers, etc.)
  3. Define and understand the function of an operating system.
  4. Define and understand software terms (i.e. programs, applications [desktop], apps [handheld devices]).
  5. Define and understand the term network and identify the benefits and responsibilities of network connections (wireless and wired).
  6. Define and understand the term Internet and identify the benefits, dangers, and responsibilities of using the Internet (See Strand 2; Standard 1).

Standard 3
Understand computer performances and features.

  1. Identify and compare the features of different types of computers.
  2. Explain the role of memory and storage.
  3. Explain the basics of computer performance and productivity.
  4. Describe and understand different types of productivity programs and their uses.
  5. Describe and understand the different types of communication programs and their uses.

Strand 2
(Digital Citizen) Students recognize the rights, responsibilities, and opportunities of living, learning, and working in an interconnected digital world, and they act and model in ways that are safe, legal, and ethical (ISTE 2).

Standard 1
Demonstrate understanding of basic uses and processes of computing devices.

  1. Develop understanding of computing devices at home, in school, and throughout the world.
  2. Develop understanding and awareness of the benefits and dangers of using the Internet.

Standard 2
Demonstrate knowledge of digital security and privacy.

  1. Define security and privacy as they apply to computing.
  2. Identify various threats in the digital world and explain their corresponding solutions.

Standard 3
Understand how to protect digital devices and data.

  1. Identify various methods of protecting operating systems, software, and data.
  2. Identify various ways of securing online and network transactions.
  3. Identify common measures for securing email and messaging transactions.

Standard 4
Understand how to protect personal devices from security threats.

  1. Identify common measures used to protect privacy.
  2. Identify guidelines to protect users from various types of online predators.

Standard 5
Understand how to keep a digital device secure and updated.

  1. Explain the purpose of different security settings on your devices.
  2. Identify the options available for keeping your devices up-to-date.

Standard 6
Understand and demonstrate ethics in a digital world.

  1. Define intellectual property as it applies to the digital world.
  2. Identify various copyright violation acts and their preventative measures.
  3. Identify various legal concerns associated with information exchange.

Standard 7
Understand and evaluate the effects of cyberbullying.

  1. Define cyberbullying and cite examples.
  2. Identify the potential consequences of cyberbullying for the perpetrator and victim.

Standard 8
Understand the impacts of a digital footprint.

  1. Define digital footprint.
  2. Understand the legal impact of digital footprints.
  3. Understand the current and future ramifications of digital footprints.

Strand 3
(Knowledge Constructor) Students critically curate a variety of resources using digital tools to construct knowledge, produce creative artifacts, and make meaningful learning experiences for themselves and others (ISTE 1 and 3).

Standard 1
Understand and demonstrate knowledge of common features and commands.

  1. Identify the main components of the user interface.
  2. Select and use appropriate buttons on the toolbar according to task and purpose.
  3. Effectively use a cursor in a program.
  4. Select and use appropriate text and characters in a program according to task and purpose.
  5. Explain and use primary keyboard shortcuts and key combinations.

Standard 2
Demonstrate knowledge of word processing.

  1. Perform basic tasks by using word processing software.
  2. Edit and format text.
  3. Edit and format text.
  4. Work with language tools.
  5. Identify the various benefits of using desktop publishing (DTP).
  6. Identify practical/real-world applications of word processing.

Standard 3
Demonstrate knowledge of spreadsheets.

  1. Identify the different components of a spreadsheet.
  2. Enter data into a spreadsheet.
  3. Create basic mathematical formulas in a spreadsheet.
  4. Insert charts into a spreadsheet.
  5. Identify practical/real-world applications of spreadsheets.

Standard 4
Demonstrate knowledge of presentation programs.

  1. Identify the basic functionalities offered by presentation programs (i.e. animations, transitions, layouts, etc.).
  2. Add graphics and multimedia to a presentation.
  3. Identify the options available to print presentations in different formats.
  4. Identify practical/real-world applications of presentation programs.

Standard 5
Demonstrate knowledge of databases.

  1. Describe and understand basic database concepts (i.e. record, field, query, and table).
  2. Identify practical/real-world applications of databases.

Standard 6
Demonstrate knowledge of calendaring.

  1. Create events and appointments, both individually and recurring, with details (location, time zone, notes).
  2. Be able to share calendars and send invitations.
  3. Understand how to subscribe to calendars and know difference between public calendars vs. sharing your own calendar.
  4. Identify practical/real-world applications of calendaring.

Strand 4
(Creative Communicator) Students communicate clearly and express themselves creatively for a variety of purposes using the platforms, tools, styles, formats, and digital media appropriate to their goals (ISTE 1 and 6).

Standard 1
Define and analyze the modern digital experience.

  1. Identify the benefits of the expanding scope of digital technology.
  2. Explain how merging technologies expand the features of digital devices.
  3. Understand platform compatibility and device limitations.
  4. Understand differences between streaming and downloading of digital media.

Standard 2
Understand digital media (i.e. audio, photography, speech, and video).

  1. Identify the characteristics of digital media.
  2. Explain the concepts of capturing, copying, and converting digital media.
  3. Describe digital media editing.

Standard 3
Understand digital media technology and career opportunities.

  1. Explain how digital media technology enables different work environments.
  2. Identify different career opportunities available in digital technology.

Strand 5
(Global Collaborator) Students use digital tools to broaden their perspectives and enrich their learning by collaborating with others and working effectively in teams locally and globally (ISTE 1 and 7).

Standard 1
Analyze and use of the Internet.

  1. Identify the different components required for an Internet connection.
  2. Distinguish between different types of Internet connections and the meaning of the term bandwidth in relations to those connections.
  3. Explain how Web addresses work (i.e. parts of a URL: Web server, domain name, etc.)
  4. Exhibit proficiency and understanding of how to use a browser to navigate the Web, find content, and evaluate sites.

Standard 2
Understand and use Internet communication.

  1. Demonstrate understanding of how e-mail works: reply vs. reply all, forward, CC vs. BCC, attachments.
  2. Understand how to send e-mails for a variety of purposes and audiences.
  3. Understand how to manage e-mail folders (i.e. inbox, trash, SPAM, junk mail, folders, and search).
  4. Identify the features, benefits, dangers, and uses of online communities.
  5. Understand features and uses of messaging.
  6. Understand Web authoring software and how it is used to create and publish Web pages.

Standard 3
Recognize the difference between internal (school/business) versus open media sites.

  1. Identify the differences between social networking sites, blogs, wikis, and forums.
  2. Describe how different social media sites are used for different purposes.

Strand 6
(Innovative Designer) Students use a variety of technologies within a design process to identify and solve problems by creating new, useful or imaginative solutions (ISTE 1, 2, 3, 4, & 5).

Standard 1
Students will use any or all of the following in a project to be presented to the Digital Literacy teacher and a cross-curricular teacher: document processing, spreadsheet, electronic presentation.

UEN logo - in partnership with Utah State Board of Education (USBE) and Utah System of Higher Education (USHE).  Send questions or comments to USBE Specialist - Breckon Heywood and see the CTE/Business and Marketing Education website. For general questions about Utah's Core Standards contact the Director - THALEA LONGHURST .

These materials have been produced by and for the teachers of the State of Utah. Copies of these materials may be freely reproduced for teacher and classroom use. When distributing these materials, credit should be given to Utah State Board of Education. These materials may not be published, in whole or part, or in any other format, without the written permission of the Utah State Board of Education, 250 East 500 South, PO Box 144200, Salt Lake City, Utah 84114-4200.