Strand: STATISTICS AND PROBABILITY (7.SP)

Use random sampling to draw inferences about a population (Standards 7.SP.1-2). Draw informal comparative inferences about two populations (Standards 7.SP.3-4). Investigate chance processes and develop, use, and evaluate probability models (Standards 7.SP.5-8).

Standard 7.SP.5

Understand that the probability of a chance event is a number between 0 and 1 that expresses the likelihood of the event occurring. Larger numbers indicate greater likelihood. A probability near 0 indicates an unlikely event, a probability around 1/2 indicates an event that is neither unlikely nor likely, and a probability near 1 indicates a likely event.

• Beat the Odds
Students will develop and use models of probability in this online game interactive. The classroom activity has them explore the experimental side of probability and probability and randomness. NOTE: You have to create a Free PBS Account to view this web page, but it is easy to do and worth the effort.
• Chapter 1 - Mathematical Foundation (UMSMP)
This is Chapter 1 of the Utah Middle School Math: Grade 7 textbook. It provides a Mathematical Foundation for Probability, Percent, Rational Number Equivalence.
• Chapter 7 - Mathematical Foundation (UMSMP)
This is Chapter 7 of the Utah Middle School Math: Grade 7 textbook. It provides a Mathematical Foundation for Expressions and Equations II - Real-world equations, Inequalities.
• Chapter 7 - Student Workbook (UMSMP)
This is Chapter 7 of the Utah Middle School Math: Grade 7 student workbook. It focuses on Probability and Statistics.
• Conditional Probability and Probability of Simultaneous Events
This lesson plan is designed to help students understand and use the formula for probability of simultaneous independent events.
This lesson unit addresses common misconceptions relating to probability of simple and compound events. The lesson will help educators assess how well students understand concepts of equally likely events, randomness, and sample sizes.
• Experimental Probability
Using devices such as spinners and dice, students can conduct probability experiments in this lesson plan's applet.
• Fire: Modeling Probability
This lesson is designed to help students understand probability and chance and understand it in real life situations.
• Grade 7 Math Module 5: Statistics and Probability (EngageNY)
In this module, students begin their study of probability, learning how to interpret probabilities and how to compute probabilities in simple settings. They also learn how to estimate probabilities empirically. Probability provides a foundation for the inferential reasoning developed in the second half of this module. Additionally, students build on their knowledge of data distributions that they studied in Grade 6, compare data distributions of two or more populations, and are introduced to the idea of drawing informal inferences based on data from random samples.
• Grade 7 Unit 6: Statistics (Georgia Standards)
In this unit students will: Analyze data from many different sources such as organized lists, box-plots, bar graphs, histograms and dot plots. Understand that responses to statistical questions may vary. Understand that data can be described by a single number. Determine quantitative measures of center (median and/or mean). Determine quantitative measures of variability (interquartile range and range).
• Introduction to the Concept of Probability
The goals of this lesson are that students will understand the definition of probability, outcomes in probability, and know how to calculate experimental probability.
• Marbles
This activity helps the student understand randomness and probability by pulling marbles out of a bag.
• Probability
Students learn about probability in this lesson by predicting the outcome of experiments and playing racing games.
• Probability and Geometry (elementary)
This lesson asks students to practice calculating probability and understand how probability problems can be solved with the help of geometry.
• Probability: Playing with Fire
This lesson is designed to help students understand possible outcomes of a probability experiment.
• Racing Game with One Die
Students can simulate a race between two cars with the roll of a die and learn about probability through this activity.
• Racing Game with Two Dice
By using the applet embedded in this lesson plan, students can simulate a race and learn about probability.
• Random Coin Toss
In this interactive from Annenberg students use a tree diagram to record the results of coin tosses to help them understand probability. The classroom activity extends this understanding to compare theoretical and experimental probability. NOTE: You have to create a Free PBS Account to view this web page, but it is easy to do and worth the effort.
• Replacement and Probability
This lesson will help students learn the difference between sampling with and without replacement.
• Spinner
By manipulating a spinner and its pointer students will learn about probability in this activity.
In this task, students will use probability to make predictions about a card game.
Ann is in charge of a "Lucky Dip" game to raise money for charities. In this task, students use the rules of probability to advise Ann on how to improve the game so that it raises more money.